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What Is Peekhole in GTA 6? The 30fps Tradeoff

For months, the big GTA 6 question was whether Leonida would run at a silky 60 frames. Peekhole has a slightly different metric — how pretty is the peak hole? — and Rockstar finally answered both.

In a statement that arrived with yesterday's pre-loads, the studio said Grand Theft Auto VI was built from the ground up for current-gen consoles, targeting 30 frames per second while pushing both platforms in order to keep Leonida's density and visual fidelity. That 30fps target covers PS5, PS5 Pro, and Xbox Series X|S. Rockstar did not announce a performance mode, a 40fps option, or a 60fps mode, and it has not published resolution numbers. A target is not the same thing as a locked frame rate, but 30 is now the only official figure.

PS5 Pro players are not getting a faster peek. They are getting a sharper one: PlayStation Spectral Super Resolution (PSSR) and ray-traced shadows that Rockstar says are exclusive to the Pro. The base PS5 still gets DualSense haptics and adaptive triggers (adjustable in accessibility settings), Tempest 3D audio, and quicker load times — the features Sony and Rockstar say make the game "play best on PlayStation 5 consoles."

Sources

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  • GTA 6
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  • PS5 Pro PSSR
  • Grand Theft Auto VI
  • ray-traced shadows
  • Leonida

Peekhole take: Thirty frames of sun and neon still look like a very good time. We'll take the prettier peak hole over a choppier one.